Curriculum Vitae

Education

University of California, Berkeley 2007–2010

Bachelor of Arts in Classical Civilizations, with Honors

Professional Experience

Narrative Director|Robotopia April 2025–Present2025–Present

Leading narrative design for a first-person immersive sim featuring LLM-powered NPCs. Crafting stories, worlds, and characters while implementing narrative content in Unity, and designing novel game systems for AI-powered character interactions.

Co-Founder|Hoax January 2014–Present2014–Present

Bootstrapped an interactive party game concept into a luxury entertainment and design firm. Developed "The Racket," an innovative Neo-Noir immersive experience, executing over 400 high-end productions for clients including Google, Meta, Wells Fargo, Twitch, and Adobe.

Creative Director|Elsewhere December 2023–April 20252023–2025

Creative Director and principal writer for a co-op action roguelike built on Jungian dream theory. Defined the game's narrative direction, world, and systems: the Archetypes and their realms, the progression economy, and the voice of the game. The work spanned eighteen months of development, from first principles to playable multiplayer.

Production Specialist|First Person Travel October 2022–November 20232022–2023

Designed branded gameplay elements and costuming style guides for a three-day narrative-driven adventure game for 40 guests. Worked on-site to assist with event production and performances.

Brand Identity and UX|Magic Circle May–June 2023May–2023

Ran a graphic design process for a game studio building app-based party games. Established the foundational brand aesthetic and developed a UI/UX treatment for core user stories.

Creative Director|Take 3 Presents August 2021–July 20222021–2022

Led the creative vision for 1800-person immersive arts and music festivals. Recruited and managed ~30 teams of artists building a fictional world through various media touchpoints, including: interactive art installations, newspapers, in-world television and radio, a custom website, scripted theater productions, and roaming character performances.

Artist in Residence|SFMOMA January 2016–March 20172016–2017

Artist in Residence with the Interpretive Media department, designing a city-scale alternate reality game embedded in San Francisco's museums and libraries.

Game Producer & Designer|The Go Game March–December 2015March–2015

Led urban adventure scavenger hunts and designed high-profile special projects including immersive spy adventures and custom urban adventures.

Online Editor|McSweeney's April 2014–December 20152014–2015

Managed the website for The Believer, McSweeney's National Magazine Award-nominated literary and culture magazine, and produced digital versions of its print-ready assets.

Interaction Designer|The Speakeasy SF October 2014–May 20152014–2015

Designed the interactions between a 40-actor cast and 200+ guests a night for an acclaimed Prohibition-era immersive theater production. Managed a pre-run popup venue: a fully realized 1920s nightclub with cabaret stage and casino.

Digital Production Manager|Byliner March 2013–November 20142013–2014

Managed production of an online archive of short-form work by prominent authors at one of the first digital-first book publishers, harvesting content from a wide range of source formats and converting it into a proprietary XML schema for the web. Ran the digital press using ebook-conversion software of my own design.

Digital Production Specialist|Inkling February 2011–June 20132011–2013

Managed quality assurance for PDF-to-iPad textbook conversion at one of the first digital textbook companies, coordinating overseas conversion vendors and collaborating with the design team on a proprietary publishing platform. Built a library of regular expressions that automated a large share of the QA process.

Publishing Intern|McSweeney's September 2010–February 20112010–2011

Reviewed manuscripts, assisted with digital production, and organized the McSweeney’s archive. Came up with creative ideas for products sold in the 826 Valencia stores.

Skills & Tools

Disciplines

Games, Immersive Experience, Events, Graphic Design & Branding, Websites

Tools

Adobe Creative Suite, Figma, Linear, Notion, and current AI tools

Code

Fluent in HTML/XML and CSS. Proficient in Ruby, Javascript, and jQuery.

Consultations

Take 3 Presents June 2015

The Northern Knights of Northern Nights

New Normal Brewing October 2014–April 2015

Marketing and Brand Loyalty Program

Select Works

Awards

Sheridan Prize for Art Experimental Art Category Winner 2023

Press

Talks & Presentations

Game of Life Podcast | April 2023
Immersive Arts Alliance | March 2023
Honorarium | November 2021
Odd Salon HERO | November 2019
Odd Salon SAVANT | November 2018
Odd Salon RISK | October 2018
Odd Salon THEORY | May 2018
Odd Salon LEGACY | November 2016
Odd Salon HEIST | September 2016
Put Yourself into Play
Come Out and Play: An Evening of Conversation | September 2015
Playwrights Foundation | July 2015

Select Clients for The Racket

8th Wall Inc. Accenture, Inc. Adobe Agape Alibaba Group Appirio Inc. Arabella Advisors AspireIQ AutoGrid Systems, Inc. Bain & Company Baker Ave. Benetech Big Night Group Blend Box Bright Power, Inc. Bulleit Group Bynd Captain 401 Carbon Lighthouse Cardinal Health Carmel Partners Celtra Cisco Meraki Cisco Systems, Inc. City of Brisbane Cleo Clever Cloyne Court Collective Health CrossInstall Cultureforce, Inc. DaVita Inc. Digit Disqus Dolby Labs DoubleDutch Dropbox Earnest eBay Inc. Ernst and Young LLP Eyefluence Inc FabKids Inc. Facebook, Inc. Fetch Firewood Marketing Fitbit FiveStars Flexport Founders Fund Sentry Genentech Gigster Glu Mobile, Inc. Go Animate Go Daddy Golub Group Goodreads Google Inc. Guardant Health, Inc. Guidebook Inc. Gusto Hanson Bridgett Harness, Inc. Healthline Media IFTTT Impira Instagram, Inc. Intel Intuit Inc. IW Group, Inc. Kaiser Permanente Kapow Events, Inc. Keepsafe Software Kiva Microfunds L.E.K. Consulting Life On Air, Inc. Lightning Bolt Solutions LightStep, Inc. LinkedIn, Inc. LiveRamp Livongo Logitech Inc. Lookout Lyft Make School Marble Marketsource MarkMonitor McCann Health Menlo Ventures Mercy High School Merkle Meteor Microsoft Mission Control MKTG Inc MOOGSoft Murray, Stok & Company Mux, Inc. Nestle Netflix, Inc. New Relic, Inc. Niantic Inc. Odd Salon Okta, Inc. OneSignal, Inc. OrgOrg PayPal Pinterest PlushCare, Inc. Polyvore Presidio Knolls School Propeller Health, Inc. Puls Technologies Inc. Quip, Inc. Quixote Games Read It Later, Inc. (Pocket) Realm Reddit, Inc. Remix Rev Rock You Inc. RTI, Inc. Salesforce Sano Seneca Center Sequoia Ecological Consulting SigOpt, Inc. Singular, Inc. Slack Spry Health SquareUp Steel Blue Streak Stripe Sun Life Financial Super Evil Mega Corp. Swrve Inc. Tafalpolsky & Smith Tendo Communications The Assembly The Burkhard School The Convent The Farmhouse The Stanford Fund Thumbtack Tilt Triage Consulting Group TribeDynamics.com, Inc. Twitch Interactive, Inc. Twitter Uber Ubisoft UnCollege Underland UpCounsel Upwork Global Inc. User Testing, Inc. Venture Further Events Verily Life Sciences Vivo Inc. Volta Industries, Inc. WanderJaunt Webflow Wells Fargo Inc. Workday Worldpay Xola Inc Yahoo Yelp Young and Borlik YouTube Zendesk ZeroCater ZS Associates