Rebecca Power · Creative Director
15 years exploring the art of experience.
Games · Transmedia · Immersive
DesignerCreative DirectorProducer
Rebecca Power
15 years exploring the art of experience.
GamesTransmediaImmersive
Robotopia | AI-driven NPCs in a defunct utopia.
Magic Circle | Branding for a party game app.
The Racket | A Film Noir cocktail party game.
Select Clients
What Doesn't Kill You Makes You Stranger | A post-apocalyptic party.
School Daze | An immersive arts and music festival.
See You in Heck | An immersive hotel party.
NDA | Consumable confidentiality agreements.
Elsewhere | The roguelike of your dreams.
Hoax | A subversive creative agency.
Fucking Medals | A realized turn of phrase.
Services
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Game Design
I can take a game from a rough idea to a tested, playable design, with the systems, the rulebook and the prototypes to prove it. I’m at my best with social games: party games, social deduction, co-op and team play.
Systems Design / Rulebooks / Prototyping
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Immersive Experiences
I can build experiences where the audience is part of the show, designing the spaces, props and interactions that get people exploring, playing and connecting with each other.
Site-Specific Installation / Production Design / Interactive Design
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Creative Direction
I can take a project from first idea to opening night: setting the vision and art direction, leading the team, and running the campaign that gets people through the door.
Vision / Art Direction / Project Management
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Narrative & Storytelling
I can build a world from the ground up, with characters, plot and dialogue shaped around what players actually do, so the story is felt through play instead of just told.
World-building / Characters / Plot / Dialogue
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Graphic Design
I can give a brand a clear visual identity, finding its character and carrying it through color, type and layout, with a style guide that keeps it consistent everywhere.
Branding / Layout / Style Guides
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Web Development
I can design and build a website on my own, start to finish: the interface and interactions, the user flows, and the Ruby code behind them.
UI & UX / Front-End Engineering / Ruby



